in interface.c, line 933:

    if (type != STARBASE && me->p_kills < plkills) {
	me->p_ship.s_plasmacost = -1;
    }

The above will change the plasma cost if the person does not have the
appropriate number of kills.

plasma.c has all the code that adds in a plasma torpedo as a regular
torp type. This is where we put changes to have specific plasma types.

MAXPLASMA is the number you could shoot (have on the board) at one time...

in interface.c:


	    case 5: if (upgrade(0, me, "plasma torp inventory", 2.0, 0.0))
		    {
			me->p_weapons[speed].sw_number += 12/speed;
			sprintf(buf, "%s (%d)", me->p_weapons[speed].sw_name,
			    me->p_weapons[speed].sw_number);
			pmessage(me->p_no, MINDIV, addrbuf,buf);
			me->p_special = speed;
		    }
		    break;





track what calls nplasmatorp in plasma.c of sturgeon...
how do I update special weapons....

