
                                     ________---________
                            ____==========================------
 |==============   ===========--------------------
 |==============  =========
        =====        ========
       ====================     ======*   Welcome to MY SITE
       ===================
                             
                       This server uses RSA version 2.0


 THIS SERVER HAS UPGRADES!              Server Maintainers:                 
 READ MORE TO FIND OUT HOW....           God  : charles@eecs.umich.edu     
 Press 'f' to see the RSA keys allowed   DemiGod : marcush@eecs.umich.edu 



                             ATTENTION!!!!!                          
                            This server suports now RSA                      


Press 'R' in this screen to reset your stats.  
Press 'f' and 'b' to page through news and instructions.

WARNING: THIS SERVER LOGS WHEN PLAYERS ARE LOGGED IN MORE THAN ONCE. PLAYERS
FOUND T-MODE SCUMMING WILL HAVE THEIR CHARACTERS DELETED.


BE SURE TO SET YOUR UPD SEND TO 'simple' OR YOU WILL NOT UPGRADE PROPERLY!!!!




NO OBSCENE/OFFENSIVE LOGIN NAMES...  and don't annoy the server god.

Use the MetaServer II at  metaserver.ecst.csuchico.edu  (ports 3520-3524)
Mail compliments (and complaints/bugreports) to charles@eecs.umich.edu

TO ENTER GAME TYPE:
[s]  Scout            [d]  Destroyer                    [c]  Cruiser
[b]  Battleship       [a]  Assault Vessel (planetary)   [o]  Outpost/Starbase

Press 'R' in this screen to reset your stats.
Press 'f' and 'b' to page through news and instructions.

NOTE!!!!!!! -> press 'f' to see the changes on this server!




This server has a some changes.  

(1) Upgrades.  If you refit to the same ship type, you can "upgrade"
    some aspects of your ship, in return for kills.  If you refit
    to another ship type, you regain most of your "used up" kills.
    
(2) All the other Sturgeon enhancements are gone. That is, everything
    works just like standard Bronco code. Phasers and torps are
    normal, no firing arcs, etc.

(3) Number of kills you receive for destroying an enemy ship:

        1.0 + 0.1 (armies+kills) + 0.15(upgrades)
    
(4) Drones and mines don't work.  Nukes only add to your 
    explosition. I'm working on upgrading this server to bronco 2.7, and
    when I do that i'll try to get everything else working.


UPGRADES

To upgrade, have available kills and orbit your home planet.  Refit to
the same ship type, and a menu will come up on your messages display.
Press the number corresponding to the upgrade you want.  The kills will
be deducted from the number available, and your ship will be upgraded
(with some amount of refit time, depending on the upgrade).

In all menus, press 0 (or a non-number) to abort.

From the Main Menu, 1 works the same as the classic refit (fixes damage,
shields, fuel, wtemp, etemp).

Upgrades cost k1 + k2 * (previous upgrades of same type) kills, listed
as (k1/+k2), and your ship will be nonresponsive for that many seconds.

Upgrades include:

 - Shields            +10 pts to your shield maximum                 (1.0/+0.2)
 - Fuel capacity      +250 fuel maximum                              (0.5/ 0.0)
 - Fuel recharge      +10 fuel/sec                                   (0.5/+0.5)
 - Max Speed          +1 to maximum warp speed                       (2.0/+1.0)
 - Acceleration       +0.1 warp/sec acceleration                     (0.5/+0.1)
 - Deceleration       +0.1 warp/sec deceleration                     (0.5/ 0.0)
 - Engine Cooling     +10 engine temp cooling/sec                    (1.0/+0.5)
 - Phasers            +2 to point-blank damage                       (1.0/+1.5)
 - Photons            +1 to photon torpedo *speed* (base is 15)      (1.0/+1.5)
 - Weapon Cooling     +10 weapon temp cooling/sec                    (1.0/+1.5)
 - Cloaking Device    halve the fuel cost (round up)                 (2.0/+1.0)
 - Tractor/Pressor    +100 tractor/pressor strength                  (1.0/+0.5)
 - Damage Control     +1 damage repair/sec                           (1.0/+1.0)

Commodities: upgrades that are "no deposit, no return"...

 - Overload shields   +100 pts to your current shields, not to max   (1.0/ 0.0)

 - Pseudoplasma        0  pt plasma (12)                             (1.0/ 0.0)
 - Type 1 Plasma       50 pt plasma (12)           All plasmas cost: (2.0/ 0.0)
 - Type 2 Plasma       75 pt plasma ( 6) 
 - Type 3 Plasma      100 pt plasma ( 4)
 - Type 4 Plasma      125 pt plasma ( 3)
 - Type 5 Plasma      150 pt plasma ( 2)

 - 10 megaton nuke    Just like in Nuclear War (1 army = 1 million)  (1.0/ 0.0)
 - 20 megaton nuke    The tables have been duplicated, except for    (2.0/ 0.0)
 - 50 megaton nuke      the "destroy the solar system", which may    (4.0/ 0.0)
 - 100 megaton nuke     later...                                     (8.0/ 0.0)

Plasmas cost no fuel to fire.  Nukes take up (1/2/3/4) army bays until used.
Nukes add (2/5/10/25)*10 to ship explosion damage.

Switch between special weapons with the "C" key, fire with plasma key.


------------------------------[  Bronco Vanilla  ]------------------------------
HP9000/300s / HPUX 8.0             HP9000/700s / HPUX 8.0             
Sun4 / SunOS 4.1.1                 Sun3 / SunOS                       
DS3100+DS5000 / Ultrix4.2          NeXT / NS3.0                       
Amdahl / UTS 2.1                   SGI 4.0.5 and 3.2.2                
VAX / Ultrix                       rt-aos                             
Amiga                              IBM RS6000 / IBM AIX 3.2           
------------------------------[  Berkeley Client ]------------------------------
HP9000/300s / BSD - reno           HP9000/700s / HPUX 8.0             
HP9000/300s / HPUX 8.0             HP/Apollo 3500/4500                
Sun4 / SunOS 4.1.1                 Sun 4 (Amdahl-only)                
Sun3 / SunOS                       DS3100+DS5000 / Ultrix4.2          
NeXT / NS3.0                       Amdahl / UTS 2.1 / Trekhopd        
Sequents                           MIPS R4000s / RICOS 4.X / BSD      
386-486 / 386BSD / Xfree           IBM RS6000 / AIX 3.2               
Sun4 / SunOS 4.1.3 / Sound         Sony 1750(M68K) / BSD              
HP/Apollo 3500/4500                AViiON / DGux 5.4.2                
MIPS R3000 /RISCOS4.52 /BSD/Ping   
------------------------------[  Moo Client      ]------------------------------
Sun 4 / SunOS 4.1.1 / Relayer      DS3100+DS5000 / Ultrix4.2 /IAS     
DS3100+DS5000 / Ultrix4.2 /CMU     Sun4 / SunOS 4.1.1                 
386/486 / OSF1.2                   







------------------------------[  BerkRick Moo    ]------------------------------
DS3100+DS5000 / Ultrix4.2          HP9000/700s / HPUX 8.0             
Sun4 / SunOS 4.1.1                 IBM RS6000 / AIX 3.2               
Linux - i386                       Sun 4 / SunOS 4.1.1 / hopd TAMU    
HP9000/300s / BSD4.3 - reno        Sun LX / Solaris 2.1               
Sun3 / SunOS                       AViiON / New Key                   
Sun4 / SunOS 4.1.3 / hopd MIT      Sun3 / SunOS 4.1.1 / hopd MIT      
386/486 SCO Unix                   
------------------------------[  Hadley Client   ]------------------------------
Sun4/SunOS4.1.3                    HP9000/700 HPUX8.0                 
AViiON / DGux 5.4.2                
------------------------------[  Paradise Client (1.996ufl) ]-------------------
Sun4 / SunOS 4.1.1                 DS3100+DS5000 / Ultrix4.2          
IBM RS6000 / AIX 3.2               Sun3 / SunOS                       
HP9000/300s / HPUX 7.x             
------------------------------[  MacTrek Client  ]------------------------------
DEC3100 / Ultrix4.2 /MACTREK       












                             SERVER INFO

Architecture:        Sequent Symetry 20 i386 processor.
Internet Connection: sh*t 64k link 
Server Type:         NBR Vanilla2 (Bronco based) source. 

You can send messages to god! To do so send a message starting with
"GOD:". For example, "GOD: Hey are you listening!".

MODIFICATIONS:

07/14/93  NBR server code automatic .motd and key update
07/04/93  SINL style galaxy .feature and ping support.
06/21/93  SHORTPACKAGES and RSA support.

RSA Client check:

  To see which client a player is using send them a '#'. Thanks to LAB..










                              HELP SHEET
                A short summary of the game commands

 (s)cout            -- puny, fast, good for highspeed harassment
 (d)estroyer        -- ok if you're good at dodging and evading
 (c)ruiser          -- the default
 (a)ssault ship     -- for planetkilling, 3 armies/kill, tough hulls
 (b)attleship       -- tough, powerful, but tricky to maneuver
 (o)utpost/starbase -- only allowed to be run by experienced players
 (g)alaxy cruiser   -- only used during chaos play.  battleship on steroids

 left, middle, right mouse keys do torps, phasor, and movement, resp.

 09 set warp speed, ) for 10, ! for 11, @ for 12, % for max, # for half.

 b : bomb planet                         B : show galactic info (two levels)
 c : cloaking                            C : coup a planet           
 d : detonate other torpedoes            D : detonate my torpedoes     
 e : docking permission toggle           E : emergency distress call   
 f : launch plasma torpedoes             I : extended info on player   
 h : help window toggle                  L : list players              
 i : info on player / planet             O : options window            
 k : set course                          M : map updates toggle        
 l : lock onto player / planet           N : name mode toggle          
 o : orbit (dock at starbase)            P : list planets              
 p : fire phaser                         R : repair mode               
 r : change ship type                    S : toggle status graph
 s : shields toggle                      T : toggle tractor beam       
 t : launch torpedoes                    U : list ranks
 u : shields toggle                      V : show local info (two levels)   
 w : war window toggle                   ? : message window toggle     
 x : beam down armies                    [ : shield down               
 y : pressor beam toggle                 ] : shield up                 
 z : beam up armies                      * : send in practice robot    
 ' ' clear windows                       + : put up UDP window
 = : send full update (udp)

 Messages : put cursor in lower thin window, type: 09aj for player, t
 for team, A for all, F/R/K/O for races.  Hit Esc to cancel a message.

 Some clients also use 'm' to start a message without requiring moving
 the cursor to the message window.

 Hints : Use guest initially.  Hit "B" and "V" twice each, to get planet
 resources on tactical and galactic maps.  If you get lots of blink, set
 updates/second to lower value ('O' to bring up options window).  Click
 on updates number until it's correct.  Declare peace with everyone.
 Watch fuel supply  orbit a friendly or neutral planet with fuel can.
 Avoid chasing ships, it's tough to dodge their fire.



 What is Netrek?

 Netrek is a 16player graphical realtime battle simulation with a 
 Star Trek theme.  The game is divided into two teams of 8 (or less), who
 dogfight each other and attempt to conquer each other's planets.  There
 are several different types of ships, from fast, fragile scouts up to
 big, slow battleships; this allows a great deal of variance in play
 styles.



 Hints for Beginners:
    Watch your fuel.  When you run out, your weapons won't fire, you can't 
       go very fast to run away, and you'll be helpless.
    If you run out of fuel, go orbit a friendly or neutral fuel planet.  You
       can recognize these by the little fuel can looks kind of like a square
       on the right side of the planet, assuming your maps show resource 
        icons on the planets if not, see Getting Started, above.
    Avoid chasing ships, unless you know they are badly damaged or out of 
       fuel.  It's very hard for you to dodge their fire, and very easy for
       them to dodge yours.  On the other hand, if you can get someone to
       chase you, waste them!



 Ignoring Messages
 
 Any player can now ignore any other player.  There are three types of
 messages, which can be called "All", "Team", and "Indiv".

 To toggle "ignore" status for a player, send that player a message of the
 form

 :[a][t][i]

 E.g.:

 K0R1 :i       to ignore messages of the form R1K0
 K0R1 :a       to ignore messages of the form R1ALL
 K0R1 :t       to ignore messages of the form R1KLI
 K0R1 :ita     to toggle everything
 K0R1 :        to see the current "ignore" status

 That player will not receive the message.  Instead you will receive a 
 message telling you what the "ignore" status for that player has been 
 change to.  When that player quits you will stop ignoring that slot.

 To ignore the doosh messages the the server sends to you send yourself :D
 Send :D again to turn back on doosh messages.

 E.g: 

 K0K0 :D	to ignore/accept doosh messages



 I would like to change what some of the keys do; for example, I'd
 like 't' instead of 'T' to activate my tractor beam.  Is there a way
 to change this?

 There are two ways: first, do a shiftO.  This brings up the options
 window.  Near the bottom there is a box for 'New keymap entries'.  
 Move your cursor to this box and type your new keymap entries.  The
 format is <newchar><oldchar>, so 'tT' will remap tractor beam to 't'.

 Netrek also recognizes a .xtrekrc file; a 'keymap:' line in there 
 will allow you to map as many as you want.  Format is the same
 as above.



 How does the rating/promotion system work?

 Do a shiftI on yourself; you'll see four ratings there, one for planets,
 one for bombing, one for offense, and one for defense.  The planet, 
 bombing, and offense ratings are measured in DI/hour; for each planet
 you take, army you bomb, and player you kill you get a certain amount
 of DI (which varies depending on the server)the average amount per
 hour is your rating.  Your defense rating is measured in relative
 life length: if your average life lasts exactly as long as the 
 overall average life, your defense rating will be 1.00.  If your average
 life lasts 80% as long as the overall average life, your defense rating
 will be .8.  All these ratings are updated only in tmode.

 Now do a shiftU.  Listed there are the thresholds for each rank.  
 Your overall rating is your planets+bombing+offense.  To make a rank,
 you need to have the DI required for that rank, and your ratings need
 to be above the rating required for that rank (i.e., to make Admiral,
 you need 320 DI and your ratings need to be above 8.0).  You can also
 make a ranking by having ratings good enough for a level and twice
 the DI you would need for the next level (So you can make Admiral 
 with ratings of 7.0 and 640 DI).  This equation also works for four times the
 DI, so you can also make it with 6.0 ratings and 1280 DI (which would take 
 about 200 hours!).

 On some servers, your defense also needs to be above .8 to advance
 past Lt. Commander.  



 I keep dying.  How can I get better at the game?

 The best way is probably to talk with someone who knows how to play.
 There is also an archive of hints and suggestions on how to play 
 better; read the Netrek Server/FTP list to find out where it is
 located.



 What is 'tmode'?

 Tmode is short for 'tournament mode.'  To keep some integrity in the
 database, ratings are calculated only when there are a certain number
 of people in the game (actually, when there are a certain number of
 people on two separate teams.  On many servers, you need 4 players
 on 2 different teams; 4 teams of 2 players won't do it).  When 
 the game goes into tmode, there will be a 't' flag in your list
 of flags, and there will be a message like "Dan Quayle declares self
 as Galactic Emperor and chaos breaks out!"  When the game drops out
 of tmode (because someone quit), the 't' flag will disappear and
 there'll be a "Dan Quayle is locked up and order returns to the galaxy"
 message.  

 It's generally considered rude to bomb or take planets out of tmode.
 Some servers punish people for trying.



 What does DI stand for, anyway?

 Destruction Inflicted.



 Getting Started:
     When you start playing Xtrek, it's probably best if you use the 'guest'
        login handle.
     When you first enter the Game, hit the keys 'B' and 'V' twice each.  
       This makes the planets resources show up on the tactical and
       Galactic Maps.
    If you are experiencing a lot of 'blink' uneven screen updates, try
       setting your updates/second to a lower value.  Do this in the options
       window 'O' to bring it up.  Click the mouse button on the updates
       number until you get the number you want.
    Declare peace with everyone except perhaps the current enemy race.
       This way you won't be attacked by neutral planets and robots!

    Set stay peaceful when reborn in the options window again.  This way
       you won't have to redo your war settings every time you get shot down.



 Comments on ship choice:

       ScoutsSC:  These are fast fragile little things.  Good if you want to
               fly around the galaxy at high speed and get shot down by
               the first big ship that gets near.  They are very good for 
               harassing.

       DestroyersDD:  these are similar to scouts but they are a little more
               tough and they have slightly more powerful weapons.  They
               are decent to fight in if you're good at dodging and keeping
               larger ships away.

       Assault ShipsAS: These ships are primarily useful in bombing and
               capturing planets something that beginners should do after
               mastering the basics.  One of their unique features is that
               they may carry 3 armies per kill their captain has.  Also, 
               they are very tough to kill because they can take so much hull
               damage.  You have to plug extra torps into them 'just to be 
               sure'.  They also can cloak fairly cheaply.

        CruiserCA:  The standard ship.  It combines a wide variety of
               features.  Making it a good allaround ship.  It is the default
               ship if you don't select one.

       BattleshipBB:   This ship is slow and hard to maneuver.  However, it
               has the most firepower of any normal ship.  It is also very 
               tough.  Since it can take a fair amount of damage while still
               dishing out a lot, it is very effective for offensive players.
               This ship or the Cruiser is recommended for inexperienced 
               players, since it need not worry so much about evasive 
               maneuvers when it is in combat.  Also, it usually lasts
               longer, both in damage and fuel.

       StarbaseSB: These are very powerful and hard to destroy.  New players
               cannot play these except on chaos night.   Because they
               are so powerful, new players should probably avoid getting
               in fights with one.  It takes several players working together
               to destroy one! 




        TOP 50 PLAYERS AT heron.eecs.umich.edu BY RANK as of  09/08/95

    Name             Hours      Planets    Bombing    Offense    Defense
    Totals              6.65        203       5543       1742       1774

Lt. Cmdr.:
  1 Blue Velvet        3.16    34  3.40   382  1.40    98  1.14    31  2.82

Lieutenant:
  2 Jazz               1.25     8  2.02   331  3.06    35  1.03    43  0.81
  3 Aule               1.11    12  3.42    95  0.99    44  1.46    15  2.04
  4 cheeseball         2.25     6  0.84    61  0.31    65  1.06    36  1.73
  5 SpaceBarge         1.16     8  2.19    94  0.94    31  0.99    28  1.14
  6 Your mother        1.11     7  1.99    86  0.89    42  1.39    13  2.37
  7 guest              1.11     6  1.71   131  1.37    36  1.20    41  0.75
  8 Rebel              1.13     3  0.84   152  1.56    43  1.41    45  0.69
  9 Dave'sAnalProbe    1.07     0  0.00    10  0.11    92  3.16    98  0.30
 10 long john          1.28     0  0.00   139  1.26    41  1.18    17  2.08
 11 Warlord IIIII      1.79     2  0.35    41  0.27    50  1.03    24  2.06
 12 not beer           1.22     1  0.26    50  0.48    36  1.09     8  4.20
 13 fastfwd            1.06     3  0.89    10  0.11    23  0.80    28  1.05

Ensign:
 14 faustus            1.01     1  0.31    10  0.11    14  0.51    29  0.96
 15 sceefa             1.04     0  0.00     0  0.00    21  0.74    19  1.52


        TOP 50 PLAYERS AT heron.eecs.umich.edu BY HOURS as of  09/08/95

    Name               Hours   Ratings   DI    Last login
  1 Blue Velvet        3.16    5.95    18.80  Fri Sep  8 01:08:47 1995
  2 cheeseball         2.25    2.22     5.00  Thu Sep  7 05:09:22 1995
  3 Warlord IIIII      1.79    1.65     2.95  Thu Sep  7 07:51:55 1995
  4 long john          1.28    2.44     3.12  Thu Sep  7 17:04:14 1995
  5 Jazz               1.25    6.11     7.66  Fri Sep  8 02:59:50 1995
  6 not beer           1.22    1.83     2.22  Fri Sep  8 02:29:31 1995
  7 SpaceBarge         1.16    4.12     4.76  Fri Sep  8 02:13:56 1995
  8 Rebel              1.13    3.81     4.30  Fri Sep  8 02:21:29 1995
  9 Your mother        1.11    4.27     4.76  Thu Sep  7 15:38:17 1995
 10 guest              1.11    4.27     4.74  Fri Sep  8 02:13:47 1995
 11 Aule               1.11    5.88     6.52  Thu Sep  7 05:02:31 1995
 12 Dave'sAnalProbe    1.07    3.27     3.51  Fri Sep  8 02:13:31 1995
 13 fastfwd            1.06    1.80     1.91  Thu Sep  7 02:47:14 1995
 14 sceefa             1.04    0.74     0.77  Fri Sep  8 02:12:31 1995
 15 faustus            1.01    0.94     0.95  Wed Sep  6 22:39:20 1995
