Changes as of 9/20/91.

Daemon changes:

- global int tourntimestamp, for calculating how long Tmode has been gone.
- some debugging support added (code related to int debug)
- teamNames, teamVerbage copied from client for countdown messages
- detach call removed
- doResources procedure added to allocate planet resources in a consistent
  fashion (was inconsistent before)
- "Rules of the game have channged." message changed to "Loading new server
  configuration."
- typos corrected in Tmode messages
- rescue called on fuse to add HK to the game
- check_load call removed
- case PDEAD -- sets player status to POUTFIT (race code, was PFREE)
- support for new-style turn rates added to changedir (only using old now)
- udtorp: torps that hit walls only damage enemies (as if detted by firer)
- udsurrend added, called on fuse, runs countdown clock and surrender
- struct team expanded to hold countdown variables (struct.h)
- bombing a planet located in a team's home quadrant and owned by that team
  produces a guardian bot if Tmode has been gone for 15 secs. (plfight)
- neutralizing a planet located in the beamer's home quadrant out produces
  a Terminator if Tmode has been gone for 15 secs., and two Terminators if
  the planet is outside the home quadrant. (beam)
- checkload: if the popen or rindex calls fail, do not shut the game down
- checkgen: hooks for initiating countdown added (note: no clock starts after
  a coup, although that does create a last planet stand)
- checkwin: hooks for ending countdown added
- killmes:  "Foo (F0+4 armies) was kill..." added
- most pmessage calls have a serial code added (watchmes can selectively
  filter out certain kinds of messages, for creating tourney logs)
- rescue: translates requests for HKs and Terminators into appropiate
  command line arguments (the usage of the second argument of rescue,
  previous unused ("target"), has been hacked with)
- surrenderMessage added (also logs to .conquer)
- genocideMessage and conquerMessage put datestamps on the .conquer log
- doResources will not allow more than 3 agris to exist in one quadrant
  (this helps create more stable galaxies)

Robot changes:

  robotII.c:

- new globals: polymorphic flag, target (for Terminator), precalculated
  phaster and tractor ranges for the robot's class, 6 velocity values for
  the robot's class
- extra robot names added ("HunterKiller", "TERMINATOR")
- -P command line option for polymorphic
- -c <class> command line option to specify initial ship class
- -Ti command line option for independent HKs
- -Tt <num> command line option for Terminators (num is target [0-9]|[a-j])
- enter is called with hacked arguments (previously unused etc.)
- config routine added for class-specific and robot type-specific code

  rmove.c:

- struct Enemy expanded
- Terminators have their own vocabulary
- exploding robots sleep instead of waiting for torps to expire
- before exiting, exitRobot is called (it bzeros the slot, as a workaround
  for mysterious slot hanging on slots vacated by robots)
- robot messaging code messages more frequently, more deterministically
- some auto pressor/auto tractor code added (not the greatest)
- robots will repair on friendly repair planets (only looks at nearest planet)
- HKs appear at center of galaxy (issue: should code be added so they don't
  appear on top of other players?)

enter.c:

- HKs announce the time and size of queue on entry
- auto_peace added (not really used, if player sets "Don't stay peaceful when
  reborn" he gets auto_peace), which basically is the same as "don't" but
  also declares peace with non-warring races if Tmode starts (good for newbies)

ntserv:

  data.c:

- new boolean globals added (newturn, topgun)

  findslot.c:

- if requesting an overload (-R), search for slots from j up (no real
  reason for this)

  getentry.c:

- if requesting an overload, the player may join any team after dying
- all changes in team must be confirmed by selecting the new team again
- minor bug in distribution sources corrected in Tmode check
- maximum delta in size of Tmode teams reduces from 2 to 1 (player may
  choose between the two teams only if they are even in size)
- deadTeam returns 1 if time of day is out of bounds (time_access added),
  forcing players to quit

  getname.c:

- lockout by user id added

  getship.c:

- cosmetic change:  every line commented with its ship class, so when you
  grep for, say, "torpdamage" each value has its class listed with it

  interface.c:

- tractor_player and pressor_player added
- refit code ejects docked ships (previously did not)

  main.c:

- contains a fix for the "two players/one slot" bug, commented out
- -i command line option to always be independent
- deltas in Tmode (kills, losses, planets, armies, ticks) are logged properly
  (even if player resets his stats, in theory)
- puts time of connection at top of motd, plus an indication to actually READ
  the motd if time of day is out of bounds

  redraw.c:

- the verification query, if cyborgs are allowed, flags cyborgs

  socket.c:

- sends less flags to clients, especially on "inviso" players
- ignore messages and censured code added
- "list the cyborgs" code added

  sysdefaults.c:

- parses TOPGUN and NEWTURN .sysdef lines

  timecheck.c

- new file, determines day of week and hour of day, and whether time is
  allowable for playing

  torp.c

- has code for "no rearward torps" (presently not used)

Changes as of 11/13/91.

  daemonII.c

- robot (PFROBOT) players are not counted in Tmode computations

Changes as of 1/25/92.

  daemonII.c

- fixed planet resource allocation bug (3 is true agri limit now)
- surrender countdown on borg nights is 2/3 normal

  enter.c

- added routine to place bots away from other players (placeIndependent())

Changes as of 2/12/92.

  daemonII.c

- fixed yet another planet resource allocation bug (was hanging daemon with
  all planets fuel/repair/agri)

  socket.c/main.c

- adding login/monitor info to "Joining:" and "Died in gwrite" messages (no
  real reason, just makes logs more informative)

[ Bronco Netrek Release 2/20/92 ]

Changes as of 2/28/92.

  socket.c

- session Tmode stats query.  sending yourself a '?' gives Tmode planets/
  armies/wins/losses for this session, include # of Tmode minutes. (parseQuery)

  getentry.c

- added more "spaghetti" code to tournamentMask() to allow appropriate
  switching of teams if there are enough players for Tmode but players are
  misdistributed (say Tmode is 5 vs 5.  Case 1: 12 Feds vs 4 Roms will allow
  Feds to switch.   Case 2: 4 Feds vs 4 Roms vs 3 Oris will allow Oris to
  switch to Fed or Rom.  (or for 5 Feds vs 4 Roms vs 3 Oris, switch to Rom
  only).  Definitely spaghetti.

Changes as of 3/15/92.

  rmove.c

- Sets p_stats.st_tticks to 1 after bzeroing a robot slot (exitRobot).  This
  should keep clients from performing divide by zero in playerlist.c.

  data.c
  data.h
  defs.h
  getentry.c
  input.c
  orbit.c
  sysdefaults.c
  socket.c
  packets.h

- Added Andy McFadden's UDP mods.  Substantial additions to socket.c and
  packets.h.  data.c, data.h, defs.h define UDP globals and macros.
  orbit.c has a one-line bug fix (char *buf[80] -> char buf[80]).
  sysdefaults.c has a "UDP" variable.  getentry.c and input.c have slightly
  revised socket-related code.

Changes as of 3/25/92.

  daemonII.c

- galaxy is conquered if, in three systems, only one race owns planets
  (independents are ignored) (checkgen() now also calls checkwin())

  rmove.c

- some tuning on auto-pressor.  Fixed phaser_plasmas() so that cloaking
  works (sort of).  Threw in a call to detothers().

Changes as of 4/1/92.

  data.c
  data.h
  defs.h
  getentry.c
  input.c
  main.c
  packets.h
  socket.c
  sysdefaults.c

- Added UDP v0.2 and v0.3 mods and associated patches.

Changes as 4/9/92.

- Added UDP v1.0 mods (mostly minor fixes).

  socket.c

- Max updates (temporarily) set to 5/sec. (handleUpdateReq).
- htonl, ntohl, htons, ntohs macros defined for MIPSEL (slightly faster
  than library subroutine) (only applies to MIPS RISC machines, where
  MIPSEL should be predefined by the compiler)

  robotII.c

- Robots use slots j, i, ... and up.  Just to be trendy.
- HunterKiller will not polymorph to ATT (oops)

  interface.c

- Requests to bomb out of t-mode must be confirmed (bomb_planet).
- Own planets, friendly planets cannot be bombed (bomb_planet).

  socket.c

- Borg query is done in response to 5 space borg call (message is also
  sent) (parseIgnore).

  redraw.c

- Countdowns added for refitting and declaring war (auto_features).

Changes as of 4/10/92.

- Removed buggy MIPSEL routines.
