# This is a sample default file for netrek.
# Specify this file with:
#   netrek -r defaults
#
# If you do not specify a file, then .xtrekrc from your home directory
#   is used (if it exists).

server:			sturgeon.cs.washington.edu
port:			2592

# server abbreviations!
#netrek -h stur goes to sturgeon!
server.stur:		sturgeon.cs.washington.edu
server.bronco:		bronco.ece.cmu.edu
server.calvin:		calvin.usc.edu
server.fife:		fife.ecn.purdue.edu
server.book:		bookend.design.iastate.edu
server.bigdog:		bigdog.cs.berkeley.edu
server.vlsi:		vlsi.ics.uci.edu
port.vlsi:		2592
server.guzzler:		guzzler.ecst.csuchico.edu
port.guzzler:		5858
useRSA.stur:		on
useRSA.sturgeon.cs.washington.edu:	on
useRsa.guzzler:		on

#color.white:		white
#color.black:		black
color.red:		tomato3
color.green:		green
color.yellow:		yellow
color.cyan:		cyan
color.light grey:	light grey
#font:			6x10
#boldfont:              6x10b
#boldfont:              lucidasanstypewriter-bold-10
#boldfont:		-schumacher-clean-bold-r-normal--10-100-75-75-c-60-*-1
#italicfont:	       -schumacher-clean-medium-i-normal--12-120-75-75-c-60-*-*	
#bigfont:		sbdr40sx
name:			Guest
showshields:		on
showstats:		off
keeppeace:		on
reportkills:		off

# This is my keymap, but you *really* don't want it...
#keymap:		fustdyvccTw3e4r%4R3fprqPaLtigl dnIow;e
#keymap:             	ss=@tT u
keymap:       		a=RrrRWeeDs]u[gTq6OO dw%htHhnwc{v}

buttonmap: 		1t2p
# the default mouse button map

#useRSA:			off

showmyspeed:		on

showtractorpressor:	on

showlock:		on

# boolean UDP control things
tryUdp:			on
udpDebug:		off
udpSequenceChk:		on

# this is int range
udpClientSend:		1
# 0=TCP  1 simple UDP  2 = enforced UDP (state only) 
# 3 = enforced UDP (state & weap )
udpClientReceive:	1
# 0=TCP  1 simple UDP  2 = fat UDP (state only) 
# 3 = double UDP (state & weap )

extraAlertBorder:	on

forcemono:		off


# Here I start messing around with window placement.
# For *all* of the windows listed, you can specify if you want them mapped,
#   their geometry, and their parent.
# When specifying geometry for text (and scrolling) windows, specify
#   in terms of characters wide and high.  Specify size of a menu only
#   at your own risk (there is no real benefit to doing this).

# The icon
#netrek_icon.geometry:	+1031+0
#netrek_icon.mapped:	off

# The main window
netrek.geometry:	+0+0

# The player list
#player.geometry:	+0+556
player.mapped:		off
player.geometry		+0+586

# Main message window
review.geometry:	80x16+504+576

# Kills message window
review_kill.geometry:	80x6+504+776

# This puts the war window to the right of the options window.  (Wow!  Neat!)
#  war.geometry:		+800

# This is demented.  It puts the rank window near the bottom of the screen!
#rank.parent:		root
#rank.geometry:		+0+718


# This tells the program that I want my kill review window and my main
#   review window automatically mapped.  In general, something like this
#   is not always safe to do.
review_kill.mapped:	off
review.mapped:		off

# This will make your personal review window appear on the galactic map! (yucko)
#review_your.parent:	map
#review_your.geometry:	80x20+0+0
#review_your.mapped:	off

# This will put the countdown clock to the right of your main window!  (ugh)
#quit.parent:		root
#quit.geometry:		+1020+0

# The quit window, put on the bottom middle so no accidental quitting
quit.geometry:          +200+400
#quit.parent:		map

# The team selection windows, put in their logical places
# on the GALACTIC map!
fed.geometry:           +0+400
rom.geometry:           +0+0
kli.geometry:           +400+0
ori.geometry:           +400+400
#rom.parent:		map
#kli.parent:		map
#fed.parent:		map
#ori.parent:		map


# Other windows:
#fed - Fed selection window
#ori - Orion selection window
#rom - Romulan selection window
#kli - Klingon selection window 
#local - Main fighting window
#map - Galactic map
#tstat - Tells your damage, etc.
#warn - 1 line of warning messages
#message - 1 line for sending messages.
#planet - List of planets
#help - help window
#review_all - message window for messages to all
#review_team - message window for messages to team
#stats - graphical stat window (damage, shield, etc.)
#option - The options window
#wait -  the title wait window.
#count - the window holding the wait queue count
#waitquit - the window holding the quit part of the queue window!

# This should move the wait window to a less annoying place!
wait.geometry:		+0+0
wait.parent:		root


