Changes as of 10/30/91.

New tools (cruftiness is high):

- mess.c.  This was given to me by Scott Silvey.  It can dump any multiline
  message from stdin or a file specified on the command line to any recipient.
  Not sure if it's distributable.

- pl3.c.  This tool tweaks ships in the game to achieve Top Gun effects.
  Used in conjunction with the "topgun" shell script.  Very ugly.

- stat.c.  A tool to show the status of wait queue every second.  Strangely
  enough it's not possible to determine the exact queue size.  Usually I go
  by ((wait == count) ? 0 : ans+1).

- topgun.  A shell script that takes the number of seconds of Top Gun desired
  as an argument.  Automatically shuffles the .sysdef files around (note: you
  need to create a .sysdef.topgun in the lib directory):

  TOURN=9
  SHIPS=SC,BB,DD,AS,CA,SB
  WEAPONS=PLASMA,TRACTOR
  PLKILLS=0
  SBRANK=0
  PLANETS=00,10,20,30
  CONFIRM=0
  HIDDEN=1
  MAXLOAD=100.0
  TOPGUN=1

- wander2.c, wander3.c.  External tools to move planets.  A version of
  wander2 was incorporated into my daemonII.c.

- setgalaxy.c.  General purpose galaxy changing tool.
   usage:
   setgalaxy l              restore planet locations
   setgalaxy r              standard reset of galaxy
   setgalaxy t              tourney reset of galaxy - equal agris
   setgalaxy f              flatten all planets to 1 army
   setgalaxy F              top out all planets at 30 armies
   setgalaxy n <num>:<str>  rename planet <num> to <str>

Modified tools:

- players.c.  Has 3 modes instead of 2.
   players              gives rank/name/login/display/total ratings/DI
   players r            gives name/status*/type/bombing/planets/offense/defense
   players d            gives name/type/kills/damage/shields/armies/fuel

  *status = A/O/D/E for alive/outfitting/dead/exploding, followed by the
  ghostbust count, in ticks (if it reaches 3600, six minutes of inactivity,
  the slot is freed).

- watchmes.c.  If given any argument, runs in filter mode.  It will timestamp
  each message, and only display ones of a hardcoded "interest" level, as
  defined in struct.h:

  #define MGENO  0x100		/* order these by importance (0x100 - 0x400) */
  #define MCONQ  0x110
  #define MTAKE  0x120
  #define MDEST  0x130
  #define MKILLA 0x200          /* killed with armies */
  #define MBOMB  0x210
  #define MKILLP 0x220          /* killed by a planet */
  #define MKILL  0x230
  #define MLEAVE 0x300
  #define MJOIN  0x310
  #define MGHOST 0x320
  #define MCOUP1 0x330
  #define MCOUP2 0x340

- planets.c.  Displays surrender clock for debugging.
