There isn't much to do to get the client installed.  It is highly recommended,
but not strictly necessary, to create a config file.  This is easily done by
copying the sample one (sample.netrekrc) to your home directory as .netrekrc,
.paradiserc, or .xtrekrc.  You really should do this, as the client will start
in an almost unusable configuration by default.

If you want to make a system wide installation, install the client into
/usr/local/games/paradise-2000.  Rename the sample.netrekrc to system.netrekrc
and the client will read it on startup.  Uncomment the line in the
system.netrekrc that has shipBitmapPath pointing to
/usr/local/games/paradise-2000.

The archive comes with three statically linked Paradise 2000 executables. 
They are for the three major C library versions used on semi-recent Linux
distributions.  If you don't know which C library you have, just try all
three.  If you have Redhat Linux, the 4.x versions used libc5, the 5.x
versions used glib20, 6.x uses glibc21, and 7.x uses glibc22.  There is
no longer a provided binary for libc5.  Sorry, but I don't have a libc5
machine anymore to compile on.

There are number of small files with names like R1.C2.  These are bitmap
albums with pictures of the ships in them.  You can tell the client what
directory to look in for them with the "shipBitmapPath" option in the
.netrekrc file.  By default, the client will look in the current directory. 
You don't need the files to play, as the client has a set of bitmaps compiled
in.  The album files have 32-position bitmaps, while the compiled in bitmaps
are only 16-position.

The file sample.netrekrc is a sample configuration file for the client.  You
should copy this file into your home directory as ".netrekrc".  You can also
use ".paradiserc", which is useful if you already have a .netrekrc from
another client that you don't want to mess with.  The configuration file for
Paradise 2000 is semi-compatible with other clients like COW and BRMH, but
Paradise 2000 has quite a few options that these clients don't.

The file paradise.sndserver is the sound effects server.  You can tell the
client what server to use with the option "soundPath".  By default, it will
try to run "paradise.sndserver" in the current directory.  If you want to use
the speech soundserver, change the soundPath to point to the
paradise.sndserver.viavoice executable.  You need to have a glibc21 (or
newer?) based system and have IBM ViaVoice TTS runtime installed to use the
speech soundserver.  You could get the ViaVoice runtime from
http://www.ibm.com/software/speech/dev/ttssdk_linux.html.  But IBM seems to
have removed it.

Feedback and comments are much appreciated.
Trent Piepho <xyzzy@speakeasy.org>
