Standard:
%a | armies carried by sender | %d | sender damage percentage
%s | sender shield percentage | %f | sender fuel percentage
%w | sender wtemp percentage | %e | sender etemp percentage
%t | team id character of target planet | %T | team id character of sender team
%c | sender id character | %n | armies on target planet
%E | 1 if etemped, 0 if not | %W | 1 if wtemped, 0 if not
%S | sender two character ship type | %p | id character of target player
%g | id char of target friendly player | %h | id char of target enemy player
%P | id character of player nearest sender | %G | id char of friendly player nearest sender
%H | id char of enemy player nearest sender | %l | three character name of target planet
%i | sender full player name (16 character max) | %u | full name of target player (16 character max)
%z | 3 letter team id of target planet | %b | planet nearest sender
%o | three letter team name of sender | %k | number of kills sender has
%K | number of kills target player has | %* | if this is encountered, the macro IS NOT PRINTED
%(SPACE) | this is replaced by a space, mainly useful for starting a message
FULLY CAPITALIZED:
%L | three character name of target planet | %I | sender full player name (16 character max)
%U | full name of target player (16 character max) | %Z | 3 letter team id of target planet
%B | sender nearest planet | %O | three letter team name of sender
Ping stats: (may differ slightly from server '!' ping stats)
%v | average ping stat round trip time | %V | ping stat round trip standard deviation
%y | percent total packet loss as calculated by server formula
Miscellanous:
%m | the last message you sent | %M | the last message you sent in all caps