2.1pl1   Fixed two internal logic bugs - one with the "login" xtrekrc
         option, another with messages/PIG call processing. Got the
         LAB2 dashboard working correctly.
-------------------------------------------------------------------------
pl0.02 - removed PhaserMsgI, Fixed PhaserMsg (see below), added phaser
         statistic tracking. Added "O"ption menu support for both.

         xtrekrc options:
         #(display-PhaserMsg) 0 -- none
         #                    1 -- review all
         #                    2 -- review team
         #                    3 -- review indiv
         #                    4 -- review kill
         #                    5 -- total
         # Send phaser hit messages to the individual window
	 PhaserMsg:  3
         #(show hit percentage on phaser messages
         PhaserStats: on
 
pl0.05 - Fixed 'ESC' to cancel messages on Win32, added messageHUD,
         added messageHoldThresh (Win32 only right now). Added
         missing #ifdef for phaser stats to defaults.c.

         xtrekrc options:
         #(display-messageHUD) Displays the message you are typing
         #  in the local window - allows you to not use the message
         #  window but still see what you are typing.
         # 0 - off, 1 - top of local, 2 - bottom of local
         messageHUD: 2
         #(ui-messageHoldThresh) Puts the message you are typing on
         #  hold (not deleted, but messagewarp is turned off) if
         #  total mouse movement is greater than this number.
         #  Turns the message cursor from a dash to a pound sign
         #  to indicate when activated. Designed to reduce typescumming.
         #  0 - off (default). Values greater than zero are on,
         #  but _very_ dependent on your display. It is not total
         #  pixels, rather (total pixels) squared. Alter to taste.
         messageHoldThresh: 10000

pl0.08

Created small fonts - THERE IS A NEW FONT FILE! YOU MUST HAVE IT
TO USE THE CLIENT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ntfonts2.fon (renaming your current one _won't_ work).

Added curt (short) ranks to player list - use "C" in the descriptoin.
#(display-playerlist)  User configurable player list
playerlist:                      CNlrnTKPSd

Fixed 100+ kills display in dashboard and playerlist.

Spiffy new LAB dashboard -
The old boolean newDashboard option is now an int and
newdashboard2 is obsolete now. So you should now use:
# Text dashboard - 0, COW style - 1, KRP style - 2, LAB new - 3
newDashboard: 3
(yes, it flickers a lot, but it _does_ work).

The client now responds to Pig calls to all - 5 spaces _only_

The Metaserver list and Wait Q windows now show up in the task
list (so if you jumped away, you can get back to it easily). Also,
the wait queue window now starts out "Q# @", where # is your
position in the Q (kewl for Win95 and NT 4.0).

Something odd with Kathy (it was a patch, so I dunno yet)

The macroKey option now works, so you can set <TAB> or
<ESC> to be your macro key.
# macroKey - ESC or TAB.
macroKey: TAB

Font choices! Well, sort of. There are now 5x8, 6x10, and 8x13
fonts. Use "fontsize" to control.
# fontsize - select a font. 8, 10, or 13
fontsize: 10

Fix in the bitmap allocation routine - client should be less of
a resource hog now.

Less intense tractor/pressor beams. Will be configurable ... sometime.

Major change to scrolling windows - they now start the first message
showing up at the *bottom* of the window. Real neat trick I picked up
before there were scrolling windows was to make a real big review window,
and hide most of it behind the galactic. Click on the review window
to bring it forward, and lets you glace quickly at a history - or to
check out that rewly macro :) Also, fixed the scroll bar logic so that
if you are moving backwards to check out messages, and a new one comes in,
you no longer loose your place.
# Try this :)
review.geometry: 80x40+510+170

Negative geometries now allowed! Who cares you ask? Well, try this:
netrek.geometry: 1024x768-5-30
The title bar is effective removed, giving you more room. Unfortunatly,
Win95 won't let you resize past the height of the desktop, but I'm working
on that.

You can now prevent the message window from being mapped (see messageHUD)
message.mapped: off
You can also make any window an independent floating window - set the parent
to root:
message.parent: root

Hit the right mouse button on the metaserver list to open up an observer port.
Right now just hardcoded to try (normal port)+1 (usually 2593). Works for
bigbang, what else do you need? <grin>

If your Windows login ID is "Administrator","admin", or "root" (either case)
the client will check for a "login:" in your xtrekrc, and use that.
# report a decent login name
login: EatMyShorts

==========================================================================
pl0.09 - mostly bug fixes to 0.08, but anyway.
        The cool stuff is at the bottom.

The send "message" window defaults to mapped now.

By a vote of 3-0 (myself included :) ), the scrollbar color change is
now an option, default is off. FYI, if this code trashes your windows
colors, you should be able to fix it with the Registry Editor (use
at your own risk though).
#mungscollbarcolors - Change the scrollbar colors to dark hues
mungscrollbarcolors: off

Phaser message window now works.

Tractor/pressor beams cleaned up, and modified a bit. The spacing
between the dots is now increased as it goes from the other ship
to yours (so fewer dots near your ship, more towards theirs). Also,
the initial spacing between the dots can now be set (there are no
limits, so be careful):
#tpdotdist - Initial distince between t/p dots
tpdotdist: 5

The window border on the inside windows was changed from 4 to 3.
(Those of you picky about your window positioning will notice it
is a bit off, but depending on your window setup it should give
you about one extra text line).

For those of you that read this far, the only new feature is, IMHO,
*very* nice. The caption bar (the thing at the top of the window
you use to move the window with the mouse) can now be turned off
to increase screen real estate. During play, it can be toggled
with ALT-ENTER, and there is an option (default is on, for show
the caption) to control initial state:
#netrek.w32caption - turn on/off the caption bar at startup
netrek.w32caption: off