# These are the default settings for BRMH-2.2.  Don't use this file as an
# xtrekrc -- it will only slow down startup.  Instead, find the values you
# wish to change and put them in your ~/.xtrekrc file.
# Also see the macro and RCD documentation at the site where you got this
# client.


# All defaults variables support appending a server alias or server name
# after the variable name.  The value specified will be used only if you are 
# connected to that server.  Values are searched by server-name, then by alias
# then by base variable name.
# <feature>[.<alias/server-name>]: value

# The default player name shown at the login window.
name:                            guest

# Password for auto-login
password:                        something

# Number of the default port to use if the -p flag isn't given.
port:                            2592

# Name of the default server to use if the -h flag isn't given.
server:                          wormhole.ecst.csuchico.edu

# Aliases.  Replace x.y.z with full server name, and specify <alias>
# From then on you can specify that server by doing 'netrek -h <alias>'
server.alias:                    x.y.z

# Automatically log-in.  This field makes sense only if name
# and password are also set, but with server aliasing this can be selected
# on a server basis, i.e. autologin.bigbang: on
autologin:			 off

# if no server argument, use metaserver
metaDefault:			 off

# Default metaserver
metaserver: metaserver.ecst.csuchico.edu

# default metaserver port 
metaport: 3521

# disable meta cache
metacachedisable:	off

# Don't attempt to start ping packets from the server.
dontPing:                        off

# Try short-packets [HW] upon entering.
tryShort:                        on

# Use RSA by default.
useRSA:                          on

# Heuristics to minimize affects of dropped packets.
droppedPacketsFix:               on

# Try to use udp upon entering the game.
tryUdp:                          on

# 0 -- TCP, 1 -- simple UDP, 2 -- fat UDP
udpClientReceive:		 1

# 0 -- TCP, 1 -- simple UDP, 2 -- enforced UDP (state only)
# 3 -- enforce UDP (state & weapon)
udpClientSend:                   1

# Level of UDP code debugging.
udpDebug:                        0

# Throw out udp packets that arrive out of order.
udpSequenceChk:                  on

# Pair of characters to use to show cloakers on the galactic map.
cloakChars:                      ??

# Stat clock: 0 -- no clock, 1 -- h:m, 2 -- h:m:s.
clock:                           2

# Color remapping.
# Format: color.<color name>: <color-spec>
# Color-spec can be a name [red] or #rgb [#f00, #ff0000]
color.white:                     white
color.black:                     black
color.cyan:                      cyan
color.green:                     green
color.light grey:                light grey
color.red:                       #ffbb00
color.yellow:                    yellow

# dashboard style: 0 -- text, 1 -- [LAB], 2 -- COW, 3 -- KRP (new COW).
dashboardStyle:                  0

# Specify degree between double phaser lines (0 means single line)
enemyPhasers:                    0

# Also use inside border to show alert status.
extraAlertBorder:                on

# If locks are shown, whether or not to fill the triangle.
fillTriangle:                    off

# Force black&white even if color supported.
forceMono:                       off

# Scrollbars displayed on scrollable text windows.
scrollbar:			 on

# Maximum lines saved in each text window.
scrollSaveLines:		 100

# Scrollbars width. (Note that scroll control is allowed anywhere in a text 
# window.)
scrollbarWidth:			 5

# Update galactic map frequently.
galacticFrequent:                on

# Smaller 'i' info window.
newInfo:                         off

# Use MOO planet bitmaps.
newPlanetBitmaps:                off

# Reduced stats format for the player list.  (Same as playerlist: nTRNKlM).
newPlayerList:                   off

# Configurable player list format. Letters correspond to fields, which are
# n -- ship number
# T -- ship type
# R -- rank
# N -- name
# K -- kills
# l -- login name
# O -- offense
# W -- wins
# D -- defense
# L -- losses
# S -- stats (total ratings)
# r -- ratio
# d -- DI (normalized ratings * hours)
# B -- bombing
# b -- armies bombed
# P -- planets
# p -- planets taken
# M -- client machine
# H -- hours played
# k -- max kills
# V -- kills/hour
# v -- deaths/hour
playerlist:                       nTRNKWLrODd

# Display phaser-hit points in the individual window. (See also phaserWindow.)
phaserMsgI:                      off

# Shrink and line up all kill messages.
shortKillMesg:                   off

# Galactic: 0 -- show owner, 1 -- show resoures, 2 -- show nothing
showGalactic:                    1

# Highlight independent planets with an X.
showInd:                         off

# Use a textured alert border (implied by forcemono).
stippleBorder:			 off

# Show Local: 0 -- owner, 1 -- resoures, 2 -- nothing, 3 -- rabbit-ears
showlocal:                       1

# 0 -- dont show lock, 1 -- show on galactic, 
# 2 -- show on local, 3 -- show on both.
showLock:                        3

# Show planet names (0-off, 1-short, 2-normal)
showPlanetNames:                 2

# Show planet owner on galactic map with a team letter next to planet.
showPlanetOwner:                 off

# Player list: also show players not alive.
showPlayerStatus:                off

# Show ship shields
showShields:                     on

# Show stats window
showStats:                       on

# Sort player listings by team.
sortPlayers:                     off

# Order your team in the sorted player list (requires sortPlayers: on)
# 0 -- disabled, 1 -- list your team first, 2 -- list your team last
teamOrder:			0

# If off, only shows tractors for a short time.
continueTractor:                 on

# Show your own tractor/pressor.
showTractorPressor:              on

# Display the last message in the warning message window.
useMsgw:                         off

# Change shields to reflect damage.
varyShields:                     off

# Large font -- used to display number of players per team.
bigfont:                         -*-lucidatypewriter-*-*-*-*-40-*-*-*-*-*-*-*

# Bold font -- used for highlighting.
boldfont:                        6x10

# Default font.
font:                            6x10

# Italic font.
italicfont:                      6x10

# Message font
mesgfont:			 6x10

# Maps buttons to key functions.  Format: <button><key>...
# See the help window for key descriptions.
# <button> is in the range 1-3 if shiftedMouse is off.  
# Otherwise the values are
# 4 - shift+m1, 5 - shift+m2, 6 - shift+m3\n\
# 7 - ctrl+m1, 8 - ctrl+m2, 9 - ctrl+m3\n\
# a - shift+ctrl+m1, b - shift+ctrl+m2, c - shift+ctrl+m3
buttonmap:                       1t2p3k4%5q6#7u8c9iaTbyc;

# Enable fast quit key 'q'
enableFastQuit:                  off

# Control keys keymap. Format <new key><old key> ...
# Any combination of normal keys and control keys can be mapped to one
# another.  In other words, you can map from control key to control key
# control key to normal key, normal key to normal key, and normal key
# to control key.
#  
# New format for ckeymap is:
# c = any printable ascii character.
# ^ = introduce control mapping (the key '^' not control + key.)
#  
# Each entry is a pair, like:
# cc              # regular format
# c^c             # regular->control
# ^cc             # control->regular
# ^c^c            # control->control
ckeymap:                         ^a^a^b^b^c^c

# Maps new keys to old keys. Format: <new key><old key><new key><old key>...
keymap:                          aabbcc

# Name of key to use for macro escape [TAB,ESC, or <key>].
macroKey:                        x

# Message logging file.
logFile:                         /tmp/Netrek.Messages.Rec

# RCD. Format: dist[.key].[RCD description]: <macro>
# If key is given, it is interpreted as a control key.  RCD documentation is
# too extensive to go into here.  See the documenation file on the site where
# you got this client.
dist.z.pickup:                   %T%c->%O %p++ @ %L

# Macros.  Format: mac.<key>.<destination>:  <macro>
# Macros are activated by typing the macro key followed by <key>.
# However, if the key occurs in 'singleMacro', the macro key isn't needed.
# Macro documentation is too extensive to go into here.  See the documentation
# file on the site where you got this client.
mac.k.T:                         Macro test

# Single key macro keys. Format: singleMacro: <key><key>
# Key may be a normal key or a control key [preceded by '^'].  All keys
# that appear in this list that are also macro definitions [mac.] will not
# require the macro key to activate.
singleMacro:                     ^t

# Keep peace with races after death.
keepPeace:                       on

# Log messages.
logMessage:                      off

# Lag stats update: 1 -- least often, 10 -- most often.
netStatFreq:                     5

# Keep lag statistics.
netstats:                        on

# Server-dependent. Should be on for all new servers.
newMesgFlags:                    on

# Show kill messages.
reportKills:                     on

# Show kill messages in the review (all messages) window.
reportKillsInReview:		 on

# Show all-board messages in the review (all messages) window.
reportAllInReview:               on

# Show team-board messages in the review (all messages) window.
reportTeamInReview:              on

# Show individual messages in the review (all messages) window.
reportIndInReview:               on

# Show phaser messages in the review (all messages) window.
reportPhaserInReview:            off

# Warp the mouse to the message window during message send.
warp:                            off

# Number of updates per second (most servers limit to 5).
updatesPerSecond:                5

# Default ship to use on button-click entry (SC,DD,CA,BB,AS,SB).
defaultShip:                     CA

# Blink wait queue window instead of opening netrek window when in game. 
noObscureEntry:			 off

# Tactical Text Solution for the Tactical Tunnel Syndrome.
tts:                             off

# TTS msg color.
tts_color:                       #666

# TTS font.
tts_font:                        -b&h-lucida-bold-r-normal-sans-17-*

# Length of text displayed on tactical.
tts_len:                         40

# Y location of text on local.
tts_loc:                         234

# How long text remains on tactical.
tts_time:                        25

# Fast clear (blank entire tactical each time), good for xterms
fastClear:			off

# Use shift and/or ctrl + mouse for more mouse functions
shiftedMouse:			off

# Shrink phaser lines over fuse-length of phaser
shrinkPhasers:                   off

# Degree of shrinkage [ranges from 5-15, 5 being most shrinkage]
shrinkPhasersAmount:		 10

# Show phaser-hit messages in seperate window.  See also review_phaser
# for default mapping and geometry (message widths 13, 32, 80 supported).
phaserWindow:                    on

# Puck name [used by the client along with puckHost to determine the hockey
# puck.
puckName:			Puck

# Puck host [used by the client along with puckName to determine the hockey
# puck.
puckHost:			Nowhere

# Recording options

# Record game by default?  (Can also use command line option)
recordGame:			off

# File to record to
recordFile:			noFileName.trk

# How many bytes to record?  0 for unlimited size
maxRecord:			0

# Record individual (personal) message?
recordIndiv:			off

# Require confirmation before recording over existing file?
confirmOverwrite:		on


# Fed choose team window
FED.mapped:                      off
FED.geometry:                    100x100+0+400
FED.parent:                      local

# Kli choose team window
KLI.mapped:                      off
KLI.geometry:                    100x100+200+400
KLI.parent:                      local

# Ori choose team window
ORI.mapped:                      off
ORI.geometry:                    100x100+300+400
ORI.parent:                      local

# Rom choose team window
ROM.mapped:                      off
ROM.geometry:                    100x100+100+400
ROM.parent:                      local

# UDP window [+]
UDP.mapped:                      off
UDP.geometry:                    40x10+510+6
UDP.parent:                      root

# help window [h]
help.mapped:                     off
help.geometry:                   160x21+0+548
help.parent:                     root

# lag meter [/]
lagMeter.geometry:               74x124+0+600
lagMeter.mapped:                 off
lagMeter.parent:                 root

# Tactical window
local.mapped:                    off
local.geometry:                  500x500-4-4
local.parent:                    netrek

# Galactic window
map.mapped:                      off
map.geometry:                    500x500+500-4
map.parent:                      netrek

# Send-message window
message.mapped:                  off
message.geometry:                500x20+500+524
message.parent:                  netrek

# Top window
netrek.geometry:                 1004x548+0+0
netrek.parent:                   root

# Icon window
netrek_icon.geometry:            112x80+0+0
netrek_icon.parent:              root

# Option menus [O]
option.mapped:                   off
option.geometry:                 35x19+510+6
option.parent:                   netrek

# Ping stats window [,]
pingStats.mapped:                off
pingStats.geometry:              294x110+0+600
pingStats.parent:                root

# Planet list [P]
planet.mapped:                   off
planet.geometry:                 53x43+10+10
planet.mapped:                   off
planet.parent:                   local

# Player list [L]
player.mapped:                   off
player.geometry:                 83x23+0+548
player.parent:                   root

# QUIT button (choose team window)
quit.mapped:                     off
quit.geometry:                   100x100+400+400
quit.parent:                     local

# Rank window [U]
rank.mapped:                     off
rank.geometry:                   65x17+50+300
rank.parent:                     local

# ->ALL/team/individual messages window
review.mapped:                   off
review.geometry:                 80x20+504+552
review.parent:                   root

# ->ALL messages window
review_all.mapped:               off
review_all.geometry:             80x10+504+552
review_all.parent:               root

# Kills window
review_kill.mapped:              off
review_kill.geometry:            80x6+504+778
review_kill.parent:              root

# Phaser points window
review_phaser.mapped:            off
review_phaser.geometry:          80x4+504+718
review_phaser.parent:            root

# Team messages window
review_team.mapped:              off
review_team.geometry:            80x5+504+664
review_team.parent:              root

# Individual messages window
review_your.mapped:              off
review_your.geometry:            80x4+504+726
review_your.parent:              root

# Shield/Dam/Fuel/Wtemp/Etemp stat bars
stats.geometry:                  160x95+422+13
stats.parent:                    root

# Tactical stat bar [or dashboard]
tstat.mapped:                    off
tstat.geometry:                  500x44-4+500
tstat.parent:                    netrek

# War window [W]
war.mapped:                      off
war.geometry:                    20x6+510+6
war.parent:                      netrek

# Warning window
warn.mapped:                     off
warn.geometry:                   500x20+500+500
warn.parent:                     netrek

# Wait Queue window
# as well as windows wait1 - wait4 
wait.mapped:                     off
wait.geometry:                   +0+0
wait.parent:                     root

# Macros/Features/RCD window
macroWin.mapped:                 off
macroWin.geometry:               +500+0
macroWin.parent:                 root
